Street Fighter II HD Remix Mini-review
Chun-Li's thunder thighs now in 1080p. Yum.
Written By Jerome Segers
Posted on November 27, 2008
Last Edited on
April 9, 2009 8:45 AM
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Street Fighter II is something we've all played, yet for some reason it never gets old.
Capcom, the kings of self-whoring in the video game world, have ported it in some fashion to every single console in existence. It's no doubt a classic, but as the game is a few years shy from being 20 years old, the visuals have aged dramatically.
With the advent of next generation platforms like the Xbox 360 and Playstation 3, Capcom set out to give it's prize fighter a much appreciated upgrade into the high-definition era. The result is a much smoother looking game, but be forewarned they didn't reanimate the frames. The game still moves the same -- it'll feel just like it did on Super Nintendo, it just has a brand new coat of paint. That being said, the gameplay is still as tight (or cheap) as ever.
The sound has been remixed by the guys at "OC Remix" and the tunes are great. You also have the option to put it back on the original soundtrack if you're a die hard purist, and there was nothing ever wrong about the catchy and now iconic themes the fighters have. The only thing that hasn't been tinkered with has been the sound effects. Vega still sounds like an effeminate idiot, Sagat still has his trademark laugh and screams of "TIGER!", and "Hadoken!" sounds the same as it did years ago.
The game lacks solid play modes, only serving up arcade, training, and multiplayer options. However, multiplayer is where it's at. My experience is based off of the 360, so sorry for all you unfortunate paq-land fans who have a PS3 lol. Anyways, Live play is smooth in some points and full of kinks in others. I don't know if it's the game, or the connection. Sometimes random rounds have no background music, connections get dropped, and there is the brief, and I do mean
brief, bit of lag. Overall though, playing online is an enjoyable experience and nothing really takes away from it.
My only major gripes with the game is that the Xbox 360 pad sucks major nuts. And you PS3 fanboys can eat it because I was never a fan of the Dual Shock for 2D fighters, either. When you're trying to do a charge attack you end up jumping all over the place and certain moves seem to work when they want to work on this controller. I strongly suggest you invest in an arcade stick or a six button control pad when Mad Catz releases them along side
Street Fighter IV in February of '09.
All in all, Super Street Fighter II Turbo HD Remix is worth the 1,200 Microsoft points it took to purchase and I highly recommend it! My gamertag is
PaqMan3D, so look out for me :)
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